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17. Bodies In Motion: Dynamic Motion Capture

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We explore the use of full-body 3D physical simulation for human kinematic tracking from monocular and multi-view video sequences within the Bayesian filtering framework. Towards greater physical plausibility, we consider a human's motion to be generated by a "feedback control loop", where Newtonian physics approximates the rigid-body motion dynamics of the human and the environment through the application and integration of forces. The result is more faithful modeling of human-environment interactions, such as ground contacts, resulting from collisions and the human's motor control. For more information, please see: [[http://robotics.cs.brown.edu/projects/dynamical_tracking/]].

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